VIOLENCE at the End of the World
This is a poem I wrote for Noise Jam 2's theme of, "FUNGI, ROT, & FLOWERS." It's a meditation on the ethics of naturalistic versus ideological violence, as well as the predestiny of cellular life. The style I chose to write with is purposefully disjointed, but I hope it makes enough sense that you find enjoyment in reading it. I've been working on finding my own voice for awhile now, and I am still tuning it, so any feedback or thoughts are always appreciated.
This is a full audio-visual experience, so I recommend putting on some headphones before diving in. I illustrated this poem in Videotome using (mostly) images from Wikimedia Commons. Depending on how fast you read, I'd say this will take you 5-10 minutes to get through.
Project Inspirations
- Alejandro Jodorowsky's take on violence in media.
- The works of my friends in the HOUDINI Magazine collective, especially Mindape, FiveStarCrest, and Shem Shelley.
- The works of Edgar Allen Poe.
- The surrealist writings of Andre Breton.
- Fallout (1997) and Fallout 2 (1998)
- Movies: 12 Monkeys (1995), A History of Violence (2005), The Happening (2008), Annihilation (2018), The City of Lost Children (1995)
- Music: HVL's mind-boggling IDM records Deviate and Nonlinear, Mark Morgan's ambient soundtracks for Fallout 1/2, and Harper Rush's beat tape As the Crow Flies.
Sources
Assets
- Screenshots from "The Dark Eye" retrieved via MobyGames. I highly recommend playing this Edgar Allen Poe-themed point-and-click from 1995; link for a Win10/11 compatible version here.
- VHS Overlays from Mindape's DEGRADED! asset pack.
- 3D rendered head by Cyrus Crashtest.
- Various shareware CDs I have lying around my computer room, not sure of the names (sorry!). Many of them are uploaded on my Internet Archive profile.
- Occult Images CD-ROM collection retrieved via the Internet Archive.
- All other images pulled from Wikimedia Commons and edited in Photoshop.
The font used in this Videotome is called Montsegur, designed by Mehmet Reha Tuğcu, which I purchased via this bundle on his website.
Sounds
Many sounds were sourced from various video game dumps I've performed:
- Splinter Cell: Chaos Theory
- Half-Life 2
- Silent Hill 1/2
- American McGee's Alice
All other ambient loops were pulled from my copy of Pizza Doggy's Echoes: Audio Super Kit, which is well worth your dollars!
Tools
- Videotome - game engine.
- EZGif - image optimization.
- Dither it! - for dithering images.
- FFaudioConverter - for an easy, GUI-based conversion of .wav files to .mp3s. This is a great tool if you're lazy (like me) and/or not familiar with ffmpeg's CLI.
- Audacity - for equalizing sound byte volume, modifying pitch, and adding effects.
- Photoshop (very legal copy)
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (18 total ratings) |
| Author | Salty P. Slug |
| Genre | Visual Novel, Interactive Fiction |
| Made with | Adobe Photoshop, Audacity |
| Tags | Dark, Experimental, poetry, Point & Click, Post-apocalyptic, Short, videotome, Violent |
| Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | One button |
| Links | Homepage |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Now Featured in IndiepocalypseMay 11, 2026




Comments
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raw and captivating aestethics
raw as fuuuuuuck. excellent use of assets and noise!! i really liked the progression between backgrounds and the cutting to more deep-fried versions of the same image. it felt cinematic in a cool way. also huge respect for pulling from both The Dark Eye and American McGee’s Alice for this lol.
Ayy a realhead. Thank you for your nice comment, I’m so glad you liked it. :)
Don't really have anything else to say other than
...yeah...
Good shit
I felt it in my lungs, my eyes and my mitochondrion. Absolutely powerful. I read in my mind with herzog's voice
i am doubly honored
This gave me the violodelic experience of being stuck inside a war-torn sanctum, the camera zooming out revealing a never ending supply of bodies, more and more bloodless until the bones become dust and the great bleached walls trapping the lung-coating death inside are revealed to be a skull. The bloodseed of violence, inside us all.
⚔️THE FIRST VIDEOTOME DOOM METAL ALBUM 🌋
Salty out here salting the earth. Quake and quail, mfers!